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    <title>Celso Jr</title>
    <link>https://celsojr.com</link>
    <description>Recent posts on Celso Jr's blog</description>
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    <copyright>(c) 2022-current Celso Jr</copyright>
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      <title>PartitionWith in C#</title>
      <link>https://celsojr.com/post/partition-with-in-csharp</link>
      <guid>https://celsojr.com/post/13</guid>
      <pubDate>Fri, 13 Mar 2026 14:00:00 +0400</pubDate>
      <description>F# gives you partitionWith out of the box. In C#, you can keep the same semantics with a tiny helper that preserves intent and keeps the call site clean.</description>
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      <title>Memory Regions - Virtual Memory</title>
      <link>https://celsojr.com/post/memory-regions-virtual-memory</link>
      <guid>https://celsojr.com/post/12</guid>
      <pubDate>Fri, 01 Aug 2025 12:00:00 +0400</pubDate>
      <description>Learn how virtual memory powers modern games and engines—streaming massive textures, improving stability, and simulating memory beyond RAM using paging, swap files, and on-demand loading.</description>
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      <title>Memory Regions - Registers</title>
      <link>https://celsojr.com/post/memory-regions-registers</link>
      <guid>https://celsojr.com/post/11</guid>
      <pubDate>Wed, 16 Jul 2025 12:00:00 +0400</pubDate>
      <description>What makes CPU registers so fast? This post explains their role, how they differ from cache, and why modern runtimes and compilers use them for top performance—with real C and assembly insights.</description>
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      <title>Memory Regions - Cache</title>
      <link>https://celsojr.com/post/memory-regions-cache</link>
      <guid>https://celsojr.com/post/10</guid>
      <pubDate>Wed, 25 Jun 2025 12:00:00 +0400</pubDate>
      <description>Cache is fast, temporary memory that speeds up access to data by storing what's used most—making systems feel snappy.</description>
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      <title>Memory Regions - Code Segment</title>
      <link>https://celsojr.com/post/memory-regions-code-segment</link>
      <guid>https://celsojr.com/post/9</guid>
      <pubDate>Sun, 23 Feb 2025 12:00:00 +0400</pubDate>
      <description>The code segment, or .text segment, is a read-only region of memory that contains the compiled machine code of a program.</description>
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      <title>Memory Regions - Static</title>
      <link>https://celsojr.com/post/memory-regions-static</link>
      <guid>https://celsojr.com/post/8</guid>
      <pubDate>Sat, 22 Feb 2025 12:00:00 +0400</pubDate>
      <description>Static memory, like a public notice board, stores global and static variables for a program's lifetime. It's efficient but can risk memory leaks and bugs.</description>
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      <title>Memory Regions - Heap</title>
      <link>https://celsojr.com/post/memory-regions-heap</link>
      <guid>https://celsojr.com/post/7</guid>
      <pubDate>Fri, 21 Feb 2025 12:00:00 +0400</pubDate>
      <description>The heap offers flexible memory but lacks automatic cleanup. It's larger yet slower than the stack, and mismanagement can lead to leaks and performance issues.</description>
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      <title>Memory Regions - Stack</title>
      <link>https://celsojr.com/post/memory-regions-stack</link>
      <guid>https://celsojr.com/post/6</guid>
      <pubDate>Thu, 20 Feb 2025 12:00:00 +0400</pubDate>
      <description>Stack memory operates in a Last In, First Out (LIFO) manner, making allocation and deallocation fast and automatic, but it has a limited size and can cause stack overflow if exceeded.</description>
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      <title>Memory Regions</title>
      <link>https://celsojr.com/post/memory-regions</link>
      <guid>https://celsojr.com/post/5</guid>
      <pubDate>Wed, 19 Feb 2025 12:00:00 +0400</pubDate>
      <description>Memory management is crucial in programming, affecting performance and stability. This series explores key memory regions—stack, heap, static/global memory, code segment, cache, and registers—to help developers optimize allocation and avoid common pitfalls.</description>
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    <item>
      <title>Closures - Part 2: Performance implications</title>
      <link>https://celsojr.com/post/closures-performance-implications</link>
      <guid>https://celsojr.com/post/4</guid>
      <pubDate>Thu, 25 Apr 2024 12:00:00 +0400</pubDate>
      <description>If you're coding in a resource-saving mission-critical way and want to avoid the default closure capture for any reason, consider reading further.</description>
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      <title>Closures - Part 1: Lifting the hood</title>
      <link>https://celsojr.com/post/closures-lifting-the-hood</link>
      <guid>https://celsojr.com/post/3</guid>
      <pubDate>Wed, 24 Apr 2024 12:00:00 +0400</pubDate>
      <description>Closure is not something new. In fact, closures has been around for several years. Pretty much all programming languages have closures.</description>
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      <title>Avoiding Boxing</title>
      <link>https://celsojr.com/post/avoiding-boxing</link>
      <guid>https://celsojr.com/post/2</guid>
      <pubDate>Wed, 13 Dec 2023 12:00:00 +0400</pubDate>
      <description>Boxing involves allocating memory on the heap for the boxed object. In scenarios where memory usage is critical, minimizing unnecessary boxing helps in keeping memory consumption under control.</description>
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      <title>Hello world</title>
      <link>https://celsojr.com/post/hello-world</link>
      <guid>https://celsojr.com/post/1</guid>
      <pubDate>Mon, 25 Apr 2022 12:00:00 +0400</pubDate>
      <description>Coming back with my blog/site after a short break. Life changes, things change, the only thing that never change is my appetite for technology.</description>
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