cd /blog
Jul 16, 2025

Memory Regions - Registers

#memory | #lowlevel | #cache

Registers are small, ultra-fast memory locations inside the CPU that store data and instructions currently being processed. They provide immediate access to frequently used values, reducing the need to fetch data from RAM.

Key characteristics

  • Store operands, memory addresses, or control data for the CPU;
  • Directly accessible by the CPU for fast execution;
  • Different types include general-purpose registers (GPRs), instruction registers, stack pointers, etc;

Limitations

  • Very limited in size, typically 8 to 64 registers per CPU;
  • Usually cannot be accessed directly by high-level languages (managed by the compiler);

Example

#include <stdio.h> // Detect macOS (ARM64) or other (x86/x86-64) #if defined(__APPLE__) && defined(__aarch64__) // macOS M1/M2 (ARM64) #define USE_ARM64 #elif defined(__x86_64__) || defined(_M_X64) // Linux/Windows x86-64 #define USE_X86 #endif int main() { int a = 10, b = 20, sum; #ifdef USE_ARM64 // ARM64 (macOS M1/M2) inline assembly asm ("add %w0, %w1, %w2" : "=r" (sum) // Output register : "r" (a), "r" (b) // Inputs ); #elif defined(USE_X86) // x86-64 (Linux/Windows) inline assembly asm ("addl %2, %0" : "=r" (sum) // Output register : "0" (a), "r" (b) // Inputs ); #else // Default (fallback to pure C) sum = a + b; #endif printf("Sum: %d\n", sum); return 0; }

Difference between cache and registers

The clearest and most meaningful difference between registers and cache memory is their purpose and location in the CPU hierarchy.

Registers

  1. Located inside the CPU (closest to the processor);
  2. Store small amounts of data that the CPU is actively working on;
  3. Fastest memory but also the smallest in size (measured in bytes or a few KBs);
  4. Used for immediate calculations and instruction execution;

Cache

  1. Located between the CPU and RAM (closer to the CPU than RAM but farther than registers);
  2. Stores frequently used data to speed up access times compared to RAM;
  3. Slower than registers but much larger (measured in KBs to MBs);
  4. Used to reduce latency by keeping frequently accessed instructions and data closer to the CPU;

Key Takeaway

  • Registers are ultra-fast, inside the CPU, and hold immediate data for execution;
  • Cache is fast but slightly slower, storing frequently used data to reduce access time to RAM;

Why are registers so insanely fast? First, they are tiny—think dozens or maybe a few hundred bytes, not even close to a kilobyte. But the real magic is that registers live physically inside the CPU core itself. When the CPU needs a value from a register, it grabs it in a single clock cycle. No waiting, no bus, no latency. That's why even the fastest cache can't compete: cache is close, but registers are right there, hardwired to the execution units.

Cache, on the other hand, is much larger (from a few KBs to several MBs) and sits between the CPU and RAM. It's fast, but not register-fast. Accessing cache usually takes a handful of cycles, and RAM is even slower—hundreds of cycles. The closer your data is to the CPU, the less time your code spends waiting.

Info

For those who don't know, CPU clock cycles are the basic unit of time for CPU operations. A single clock cycle is the time it takes for the CPU to perform one operation, like fetching an instruction or performing an arithmetic operation. Modern CPUs can execute billions of cycles per second, but even a few cycles can make a big difference in performance.

In high-level languages like C#, modern runtimes and JIT compilers are getting smarter at optimizing memory usage. For example, thanks to escape analysis and struct promotion, the .NET runtime can stack-allocate enumerators and even promote them to registers, resulting in zero heap allocations. This is a huge win for performance-critical code, especially in tight loops.

Additionally, thanks to escape analysis and struct promotion, the enumerator is stack-allocated and promoted to registers, resulting in zero heap allocations.

— Dotnet team, release notes for .NET 10 Preview 2 [1]

If you want to go even further and write directly in assembly, you can skip the C runtime entirely. This means your executable will be significantly smaller, and you have full control over memory regions—no startup code, no standard library, just your instructions and data. This is especially relevant in the context of this post, since we're exploring memory regions using C, but sometimes you may want to go lower-level for maximum control or minimal binary size.

Final thoughts

Registers and cache are not just theoretical concepts—they are the backbone of real-world performance. If you're optimizing code for speed, understanding how your data flows through registers and cache is essential. Compilers and CPUs are smart, but knowing how to write code that minimizes memory stalls and leverages register allocation can make a measurable difference, especially in tight loops or low-level routines.

For most high-level application code, you rarely need to think about registers directly, but for systems, embedded, or performance-critical work, profiling and analyzing register usage can reveal bottlenecks that are invisible at the source level. Use tools like perf [2] , VTune [3] , or your platform's disassembler to see what's really happening under the hood.

In summary: registers are the fastest memory you have, cache is the next fastest, and RAM is much slower. The closer your data is to the CPU, the less time your code spends waiting. For experienced devs, understanding this hierarchy helps you write code that actually takes advantage of modern hardware.

Disclaimer

It's worth noting that I'm not a Microsoft employee. All opinions in this blog post are my own. The information displayed here is not endorsed by Microsoft, .Net Foundation or any of their partners. This is not a sponsored post. All rights reserved.

  1. .NET Runtime in .NET 10 Preview 2 - Release Notes GitHub.com, Retrieved July 6, 2025.
  2. perf: Linux profiling with performance counters kernel.org, Retrieved July 6, 2025.
  3. Intel® VTune™ Profiler Intel.com, Retrieved July 6, 2025.
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